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[D'jinn] grant wishes. Any wishes.
~ Frau Totenkinder regarding the power of d'jinn in D'jinn & Tonic With a Twist.

D'jinn, also known as jinn or genii, are a powerful, supernatural species with great magical powers. Centuries ago, the d'jinn race were tricked into capture bottles to protect the known worlds from their antics.

History[]

Not much is known about the d'jinn's origins. In ancient times, when Sulymon the wise determined to rid the world of d'jinn, he tricked them into entering the capture bottles. After doing, so he spread the word of his actions and in time other d'jinn became contained as well.[1]

At some point, Aladdin came to possess two d'jinn. He claimed to have held onto to one of the d'jinn, trapped in a ring, well into the 21st century to use as insurance in tough situations.[2] Although, Cinderella proved this to be a lie, as the ring had no genie inside it - it was a mere magical surveillance ring.[3]

Throughout the Series[]

TBA

Psychological Characteristics[]

According to Frau Totenkinder, d'jinn are wild creatures with no sense of good and evil. Apparently, more than one world has died because of their antics. They are also very gullible, seeing as how most of them were tricked into magical prisons, and overconfident by their nature.

Physiology[]

All d'jinn are humanoid in appearance, albeit with blue skin. Also, their garments are Arabian in origin. According to Frau Totenkinder, d'jinn are creatures of almost pure magic — close to 97 percent.[1]

Powers and Abilities[]

  • Great Magical Powers: D'jinn posses vast amounts of magical power, and mature ones have enough power to pose a challenge to even the North Wind.
  • Shapeshifitng: D'jinn can alter their forms to assume a human guise, even one of the opposite sex.
  • Flight: D'jinn are capable of unaided flight.

Weaknesses[]

  • Capture Bottles: Sophisticated gateways, each to its own pocket universe, crafted by Daedalus the greatest sorcerer-scientist of his generation. If they're freed from their prisons, the d'jinn must perform three tasks for whoever releases them. As long as the third wish is used to force a d'jinn back into the bottle, the cycle continues. Sometimes, after getting too used to employing their great powers for others, d'jinn may have difficulty in using their own powers for their own interests.[4]
  • Magic: Despite their supernatural attributes, d'jinn are still susceptible to the powers of magic, seeing as how magic was used to imprison them in the first place. It is also known that powerful magic users (e.g. Baba Yaga) can combat against, and possibly defeat, lesser d'jinn. The Great Powers can also potentially exterminate a d'jinn; Mr. North claimed he has tangled and dealt with d'jinn in the past, at the cost of the world he fought them in. One d'jinn can usually destroy another at the cost of its own existence.

Trivia[]

  • The d'jinn have blue skin, similar to the Genie from Disney's Aladdin.
  • Thus far, no d'jinn has been named.
  • The d'jinn and the Great Powers are distantly related creatures.[1]

Gallery[]

References[]

See also[]

Fables
Series FablesFairestJack of FablesFables: The Wolf Among UsEverafter: From the Pages of Fables
Specials 1001 Nights of SnowfallPeter & Max: A Fables NovelCinderella: From Fabletown with LoveCinderella: Fables Are ForeverThe Unwritten FablesThe LiteralsFables: Werewolves of the HeartlandFairest: In All The LandBatman Vs. Bigby! A Wolf In Gotham
Characters Bigby WolfSnow WhiteRose RedPrince CharmingBeautyBeastBoy BlueFlycatcherKing ColeFrau TotenkinderGeppettoThe Snow QueenNorth WindJack Horner
Video Games The Wolf Among UsThe Wolf Among Us: Season 2
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